Downcasting is the process of converting a variable from a base class type to a derived class type. This is necessary when you have a reference to a base class object, but you need to call a method or access a property that only exists in the derived class.
Consider the following class hierarchy:
class Animal
{
public void Eat()
{
Console.WriteLine("The animal eats");
}
}
class Dog : Animal
{
public void Bark()
{
Console.WriteLine("The dog barks");
}
}
Now, let's say you have a reference to an `Animal`:
Animal myAnimal = new Dog();
`myAnimal` is actually a `Dog`, but because its compile-time type is `Animal`, you can only call `Animal` methods on it. If you want to call `Dog`-specific methods, like `Bark()`, you need to downcast it to a `Dog`:
Dog myDog = myAnimal as Dog;
if (myDog != null)
{
myDog.Bark(); // Outputs: "The dog barks"
}
The `as` keyword is used for safe casting. It returns `null` if the cast fails, rather than throwing an `InvalidCastException`.